Wednesday 11 January 2012

Rigid Body Dynamics Testing

I have been experimenting with rigid bodies to create potential sub systems of the Rube Goldberg machine. Here is one of them which I playblasted out of Maya. I used a green lambert shader for the active rigid bodies and a red lambert shader for the passive rigid bodies. I did this to make it easier to differentiate between active and passive. More to follow soon.

Maya Rigid Body Dynamics Test from Mickey Bowen on Vimeo.

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